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Text File  |  1997-06-04  |  5KB  |  134 lines

  1. # THIS SCRIPT WAS GENERATED ON 03-20-1996 AT 19:26:18
  2. world E                     # Endgame
  3. room A
  4. nodeview 99
  5. # SCRIPT VERSION: 24.3
  6.  
  7. # PUZZLES
  8. puzzle:21251 {                            # E World Ambient Sound_play
  9.               criteria { 
  10.                             [21536] = 0                 # G_E Ambient Snd state (0=endgame, 1=reward, 2=none)
  11.                             [4212] = 1
  12.                             [21495] = 1                 # E World Ambient Sound_load
  13.                             [4188] = 6
  14.                             [67] = 0
  15.               }
  16.               criteria { 
  17.                             [21536] = 0                 # G_E Ambient Snd state (0=endgame, 1=reward, 2=none)
  18.                             [21495] = 1                 # E World Ambient Sound_load
  19.                             [4212] = 1
  20.                             [4188] = 6
  21.                             [67] = 1
  22.               }
  23.               criteria { 
  24.                             [21536] = 0                 # G_E Ambient Snd state (0=endgame, 1=reward, 2=none)
  25.                             [67] = 2
  26.               }
  27.               results {
  28.                             action:assign(21533, 0)     # EG World Ambient Snd Play
  29.                             action:assign(21535, 0)     # E No Ambient Music pzl
  30.                             action:crossfade(0 21534 0 100 0 0 2000)
  31.                             action:stop(21534)
  32.                             background:music:21252(1 e000h1tc.raw 1)
  33.               }
  34.               flags {
  35.                             ONCE_PER_INST
  36.                             DO_ME_NOW
  37.               }
  38. }
  39. puzzle:21495 {                            # E World Ambient Sound_load
  40.               criteria { 
  41.                             [67] = 0
  42.               }
  43.               criteria { 
  44.                             [67] = 1
  45.               }
  46.               results {
  47.                             action:assign(4188, 6)
  48.                             action:assign(4212, 0)
  49.                             action:assign(4234, 0)
  50.                             action:assign(4235, 0)
  51.               }
  52.               flags {
  53.                             ONCE_PER_INST
  54.               }
  55. }
  56. puzzle:21530 {                            # VENUS Key
  57.               criteria { 
  58.                             [21531] ! 1                 # VENUS Key_bg_task
  59.                             [8] = 191
  60.                             [58] = 1
  61.               }
  62.               results {
  63.                             action:assign(8, 0)
  64.                             action:assign(21530, 0)     # VENUS Key
  65.                             background:music:21531(1 u000hqtc.raw 0)
  66.               }
  67.               flags {
  68.                             ONCE_PER_INST
  69.               }
  70. }
  71. puzzle:21532 {                            # Reset Venus Key
  72.               criteria { 
  73.                             [8] = 191
  74.                             [58] ! 1
  75.               }
  76.               criteria { 
  77.                             [21531] = 1                 # VENUS Key_bg_task
  78.                             [8] = 191
  79.               }
  80.               results {
  81.                             action:assign(8, 0)
  82.                             action:assign(21532, 0)     # Reset Venus Key
  83.               }
  84.               flags {
  85.                             ONCE_PER_INST
  86.               }
  87. }
  88. puzzle:21533 {                            # EG World Ambient Snd Play
  89.               criteria { 
  90.                             [21536] = 1                 # G_E Ambient Snd state (0=endgame, 1=reward, 2=none)
  91.                             [4212] = 1
  92.                             [21495] = 1                 # E World Ambient Sound_load
  93.                             [4188] = 6
  94.                             [67] < 2
  95.               }
  96.               criteria { 
  97.                             [21536] = 1                 # G_E Ambient Snd state (0=endgame, 1=reward, 2=none)
  98.                             [67] = 2
  99.               }
  100.               results {
  101.                             action:assign(21251, 0)     # E World Ambient Sound_play
  102.                             action:assign(21535, 0)     # E No Ambient Music pzl
  103.                             action:crossfade(0 21252 0 100 0 0 2000)
  104.                             action:stop(21252)
  105.                             background:music:21534(1 e000h2tc.raw 1)
  106.               }
  107.               flags {
  108.                             ONCE_PER_INST
  109.                             DO_ME_NOW
  110.               }
  111. }
  112. puzzle:21535 {                            # E No Ambient Music pzl
  113.               criteria { 
  114.                             [21536] = 2                 # G_E Ambient Snd state (0=endgame, 1=reward, 2=none)
  115.               }
  116.               results {
  117.                             action:assign(21251, 0)     # E World Ambient Sound_play
  118.                             action:assign(21533, 0)     # EG World Ambient Snd Play
  119.                             action:crossfade(0 21252 0 100 0 0 2000)
  120.                             action:stop(21252)
  121.                             action:crossfade(0 21534 0 100 0 0 2000)
  122.                             action:stop(21534)
  123.               }
  124.               flags {
  125.                             ONCE_PER_INST
  126.                             DO_ME_NOW
  127.               }
  128. }
  129.  
  130. # CONTROLS
  131. # state 21536 has been reserved as a global variable (G_E Ambient Snd state (0=endgame, 1=reward, 2=none))
  132.  
  133. # AUTO-BACKWARDS PUZZLES AND CONTROLS
  134.