home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer (Italian) 24
/
PC Gamer IT CD 24 1-2.iso
/
PATCHES
/
ZNPATCH.EXE
/
ZNPatch
/
Addon
/
subpatch.zfs
/
e.scr
< prev
next >
Wrap
Text File
|
1997-06-04
|
5KB
|
134 lines
# THIS SCRIPT WAS GENERATED ON 03-20-1996 AT 19:26:18
world E # Endgame
room A
nodeview 99
# SCRIPT VERSION: 24.3
# PUZZLES
puzzle:21251 { # E World Ambient Sound_play
criteria {
[21536] = 0 # G_E Ambient Snd state (0=endgame, 1=reward, 2=none)
[4212] = 1
[21495] = 1 # E World Ambient Sound_load
[4188] = 6
[67] = 0
}
criteria {
[21536] = 0 # G_E Ambient Snd state (0=endgame, 1=reward, 2=none)
[21495] = 1 # E World Ambient Sound_load
[4212] = 1
[4188] = 6
[67] = 1
}
criteria {
[21536] = 0 # G_E Ambient Snd state (0=endgame, 1=reward, 2=none)
[67] = 2
}
results {
action:assign(21533, 0) # EG World Ambient Snd Play
action:assign(21535, 0) # E No Ambient Music pzl
action:crossfade(0 21534 0 100 0 0 2000)
action:stop(21534)
background:music:21252(1 e000h1tc.raw 1)
}
flags {
ONCE_PER_INST
DO_ME_NOW
}
}
puzzle:21495 { # E World Ambient Sound_load
criteria {
[67] = 0
}
criteria {
[67] = 1
}
results {
action:assign(4188, 6)
action:assign(4212, 0)
action:assign(4234, 0)
action:assign(4235, 0)
}
flags {
ONCE_PER_INST
}
}
puzzle:21530 { # VENUS Key
criteria {
[21531] ! 1 # VENUS Key_bg_task
[8] = 191
[58] = 1
}
results {
action:assign(8, 0)
action:assign(21530, 0) # VENUS Key
background:music:21531(1 u000hqtc.raw 0)
}
flags {
ONCE_PER_INST
}
}
puzzle:21532 { # Reset Venus Key
criteria {
[8] = 191
[58] ! 1
}
criteria {
[21531] = 1 # VENUS Key_bg_task
[8] = 191
}
results {
action:assign(8, 0)
action:assign(21532, 0) # Reset Venus Key
}
flags {
ONCE_PER_INST
}
}
puzzle:21533 { # EG World Ambient Snd Play
criteria {
[21536] = 1 # G_E Ambient Snd state (0=endgame, 1=reward, 2=none)
[4212] = 1
[21495] = 1 # E World Ambient Sound_load
[4188] = 6
[67] < 2
}
criteria {
[21536] = 1 # G_E Ambient Snd state (0=endgame, 1=reward, 2=none)
[67] = 2
}
results {
action:assign(21251, 0) # E World Ambient Sound_play
action:assign(21535, 0) # E No Ambient Music pzl
action:crossfade(0 21252 0 100 0 0 2000)
action:stop(21252)
background:music:21534(1 e000h2tc.raw 1)
}
flags {
ONCE_PER_INST
DO_ME_NOW
}
}
puzzle:21535 { # E No Ambient Music pzl
criteria {
[21536] = 2 # G_E Ambient Snd state (0=endgame, 1=reward, 2=none)
}
results {
action:assign(21251, 0) # E World Ambient Sound_play
action:assign(21533, 0) # EG World Ambient Snd Play
action:crossfade(0 21252 0 100 0 0 2000)
action:stop(21252)
action:crossfade(0 21534 0 100 0 0 2000)
action:stop(21534)
}
flags {
ONCE_PER_INST
DO_ME_NOW
}
}
# CONTROLS
# state 21536 has been reserved as a global variable (G_E Ambient Snd state (0=endgame, 1=reward, 2=none))
# AUTO-BACKWARDS PUZZLES AND CONTROLS